AI Insights · Timothy · July 2022
Top 5 3D Anime Games on iOS in Peru Q2 2022
Discover the performance trends of the top 5 3D anime games on the iOS platform in Peru during Q2 2022, including downloads, revenue, and active user metrics.
During the second quarter of 2022, the top 5 3D anime games on the iOS platform in Peru exhibited varying performance trends across downloads, revenue, and active user metrics. Here's a closer look at how each game fared:
Ni no Kuni: Cross Worlds Released by Netmarble Corporation in late May, this game saw its highest weekly revenue at approximately $16K during its launch week. However, revenue gradually declined to about $4.9K by the end of June. Weekly downloads peaked at 1.5K initially but dropped significantly to 59 by the last week of June. Active users followed a similar downward trend, starting at 1.3K and decreasing to 352.
Genshin Impact This popular title from COGNOSPHERE PTE. LTD. had a notable peak in weekly revenue around the end of May with $6.2K, but this fell to $954 by the end of June. Weekly downloads remained relatively stable, ranging from 348 to 484. Active users showed consistency, with numbers hovering around the 7K mark throughout the quarter.
Saint Seiya Awakening Published by YOOZOO (SINGAPORE) PTE. LTD., this game had a significant revenue spike to $4.8K in early June, but it dropped to $1.2K by the end of the month. Downloads increased steadily from 30 in late May to 69 by the end of June. Active users remained fairly stable, fluctuating slightly around 1.4K.
Captain Tsubasa: Dream Team KLab Inc.'s game saw a substantial increase in revenue, peaking at $5.5K by the end of June. Downloads were modest, with a slight increase from 2 in late May to 41 by the end of June. Active users remained relatively low but stable, with numbers around the 80s.
The Seven Deadly Sins Also from Netmarble Corporation, this game experienced a notable jump in revenue to $1.1K in early June, ending the quarter at $669. Downloads saw an increase from 18 in late May to 39 by the end of June. Active users maintained a steady range, with a slight drop from 562 in early June to 471 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.